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BSc (Hons) Digital Games Production

Course Overview

Digital games are at the centre of a fast-paced, multi-billion pound industry – this course gives you everything you need to be a part of it.

You will learn essential programming skills and how to apply these to games development, benefitting from industry standard software and facilities. The option of a placement year gives you a great opportunity to gain vital experience and enhance your employability.

The course is highly practical and teaches you to develop innovative multimedia products, particularly on web and mobile platforms. Based in Hastings, it’s close to a growing number of tech companies that can offer you opportunities to network and gain professional experience.

Key information

    Course name

    BSc (Hons) Digital Games Production

    Total academic credits

    360 credits

    Qualification awarded

    BSc with Honours

    Awarding body

    University of Brighton

    Professional recognition

    No

    Academic level

    Undergraduate (QCF_NQF Level 6)

    Study mode

    Full time – Classroom & Laboratory based

    Duration

    3 years or 4 years with placement year

    Tuition fees

    £13,800 per year

    Intakes

    September

    Work placement

    Yes

    Course location

    Hastings

Academic entry requirements

A-levels
BBC including maths and a physical science.

BTEC
DMM

International Baccalaureate
28 points, specified subjects including maths and a physical science at higher level.

Access to HE Diploma
Pass with 60 credits overall. Level 3 units in maths and a physical science required. At least 45 credits at level 3, with 24 credits at merit or above.

GCSE (minimum grade C)
at least five subjects including English language, maths and a physical science.

Other
Foundation course with maths and a physical science, with an average of at least 55 per cent.

English entry requirements

Students for whom English is not the first language must satisfy the University requirement for IELTS currently at 6.0 overall, with 6.0 in writing and a minimum of 5.5 in the other elements.

Progression route

Further academic study of MSc, MPhil, PhD or professional career.

Career opportunities

By graduation, you will be fully equipped to start a career in the digital gaming industry. You will be practiced in the art of designing and creating games, with specialist knowledge of using internet and mobile clients.

You will also be qualified to work in the wider interactive media industry, for example in web, mobile, interactive television, public displays or perhaps other platforms we can’t yet imagine.

Modules

Year 1

Compulsory

  • Programming (20 credits)
  • Practical Introduction to Databases (10 credits)
  • Introduction to Game Production (10 credits)
  • Introduction to Web Development (20 credits)
  • Human Computer Interface (10 credits)
  • Professional Development (10 credits)
  • 3D Animation (20 credits)
  • Games Design Principles (20 credits)

 

Year 2

Compulsory

  • Website Development and Technologies (20 credits)
  • Interactive Multimedia Development (20 credits)
  • Object-Oriented Design, Implementation and Testing (20 credits)
  • 2D Games Development (20 credits)
  • The Mobile Context (20 credits)
  • 3D Compositing (20 credits)

 

Options

  • Placement learning (20 credits)

 

Placement year

You have the option to spend a year in industry or study abroad for a year.

The placement year will significantly enhance your CV and boost your employability. You will be able to use your newly acquired skills in the workplace on real projects and situations – and you might use this experience to inform your final year project/dissertation. Work experience enables you to build contacts in the industry before you finish studying.

 

Year 3

Compulsory

  • The individual project (40 credits)
  • Object-Oriented Modelling and Analysis Methods (20 credits)
  • New Directions in Games (20 credits)
  • Multiplayer Games Development (20 credits)
  • Sound Design for Games (20 credits)

 

Assessment methods

All students will encounter the following general types of assessment: case study and problem-based assignments, reflective commentary, project, written examinations, oral presentations, mini projects.

 

Main learning outcomes

On successful completion of the course the graduate should be able to:

  • Knowledge and understanding of the range of professional roles that exist within the games and interactive media sectors
  • Knowledge and understanding of key technical aspects of digital games development including the creation of sound, video, still image and code assets
  • Knowledge and understanding of a range of conceptual aspects relating to games and culture
  • Knowledge and understanding of key technical aspects of production including web technologies
  • Core principals and foundations of interactive design
  • Appropriate consideration of legal and ethical issues relating to the development and production of digital games
  • Think logically and imaginatively to develop creative solutions
  • Design and implement production quality interactive media including Internet based games
  • Demonstrate knowledge and understanding of appropriate business skills and adapt current skills to future demands
  • Communicate effectively